#ifndef _E_GAME_OBJECT_H_
#define _E_GAME_OBJECT_H_

#include "eH.h"
namespace engine
{
class EGameObject
{
  virtual bool      update( const EGameTime& time ) = 0;
  virtual bool      startGame() = 0;
  virtual bool      endGame() = 0;
};
} // end namespace

#endif